educator resources

In today's world, when content of all kinds—text, images, video, software, and music—can be downloaded with the click of a mouse, it is critically important that students learn about copyright.

Beginning as early as kindergarten, students need to know what copyright means and how copyright law guides both how and when they can use content created by others. Even more, they need to learn the vital connection between copyright and works that they create themselves.

When students learn that everything they create—a report or short story, a drawing, photograph, or piece of music—is their own intellectual property and protected by copyright law, they also learn the lasting value of every creative effort. And that can inspire even more creativity!

in-school workshops

The Entertainment Software Association has developed an Intellectual Property Education Workshop program for students that is designed to provide them with an easy way to learn about intellectual property rights, game piracy, and the interactive entertainment industry.

This interactive workshop helps students explore the significance of intellectual property in their everyday lives and helps dispel some of the myths surrounding it. Through the workshop and the dialogue it fosters, students will begin to understand why it is important to respect the intellectual property rights of others and why violating those rights can have consequences, not only for others but also for themselves.

By putting this information in simple and clear terms, the workshop provides students with the knowledge and tools to be productive and safe cyber-citizens as they use the Internet in school, in the library, and at home.

For more information or to schedule a workshop, contact
France-Lee Griggs at fgriggs@theesa.com.

classroom resources

This section of the Join the ©Team! website provides resources to help K-5 educators include these important lessons in their day-to-day class plans. Here you will find:

An Educator's Guide to Intellectual Property, which provides an overview of intellectual property principles and details on how copyright applies in the classroom.

Join the ©Team! lesson sets for grades K-1, 2-3, and 4-5. Each lesson set includes a teacher's guide, curriculum connections chart, and reproducible classroom activity sheets to help students understand the link between copyright and creativity.

Copyright learning activities for each grade level that teach students the rules of copyright, promote respect for intellectual property, and encourage responsible use of the Internet.

Creative learning projects for each grade level that give students a hands-on understanding of intellectual property as they create their own greeting cards, scrapbooks, storybooks, and research papers using downloadable templates,
graphic organizers, and stickers.

Computer learning projects for each grade level that include downloadable PowerPoint® templates, planning charts, and CD labels to give students firsthand experience in creating copyrighted digital content as they produce show-and-tell, book report, and research presentations, and an online video.

Video Games in the Classroom, a short guide to help educators channel their students' enthusiasm for gaming toward core learning objectives and reinforce respect for this unique form of intellectual property.

Curriculum connection charts with ideas for integrating lessons about copyright into a variety of subject areas for grades K-1, 2-3, 4-5.

Join the ©Team! wall poster featuring all three members of the ©Team, Rick the Writer, Alan the Artist, and Patty the Programmer, which can be downloaded full-size or letter-size to provide a classroom reminder of the rules of copyright.

Join the ©Team parent brochure, which explains intellectual property rules and guidelines in order to help parents teach their children how to copy right.